Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Saturday, June 28, 2008

The Final Chapter in Solid Snake's Saga

Firstly before I get into the juicy part of this review, I would like to apologize to people who have come into my blog and found not a single update for the past month. Partially it was due to the hype of Metal Gear Solid and also partially due to the mountains of stress to indulge in daily.


It has been over a year since I started blogging and this post marks the 100th post. For some it might not mean much, I know people who can right more post than me in a single day than I will in a week. At least for me, as much as I would like to share part of my life with people on the net, I do not want to spend another fraction on it, sitting on a chair typing my keyboard to write that much.

Also as this is the 100th post, I would like to make it special by writing a review on a game which has been on my waiting list since forever......*exaggerated*. So without further time wasted on unnecessary talk. By the way, the review is written to include as little spoiler as possible and for those ultra sensitive people who can't stand the sight of it, PLEASE DO NOT READ THIS POST or prepare to suffer the consequences.

Metal Gear Solid 4 truly lives up to its predecessor as it brings along ever more improvement to all aspect of the game. Some of this changes lies in how the gameplay experience has changed throughout the game. One changes that veteran of the series will notice is the third person shooter of Metal Gear Solid 1 has slowly evolved to Metal Gear Solid 4's 1st and 3rd person angle battle system. By saying so, I am not implying that this game is in anyways a shooter game as its main objective still relies on being stealthy. For those who didn't know, Kojima has recently received a Guiness World Record for creating a first of its kind truly stealth base game.

In this installment, Metal Gear Solid 4 offers even more gadgets at ur disposal for playing the game the way it was meant to. Octocamo which improves on Metal Gear Solid 3's camo system, helps Snakes blend into the any environment much more effectively by quickly recreating the texture of the surface that Snake is lying/ pressing on. The drum can which is also a new item in your inventory, helps serve as both an offensive and defensive measure, as it can deflect bullets, serves as a hiding spot or even for Snake to roll in it. Of course these are only two of the numerous gadget that Snake has. Speaking of gadgets, this time around Snakes inventory of guns available for use has been increased up to a staggering 69 of them. Also about half of this weapon can be customized by placing scopes, laser sight, suppresors and so on which allows different player to use different weapon of their own choice. Of course some weapons are just plain useless other than seriving its purpose as a "joke" weapons. One of them being a gun that can absorb sunlight to be used as ammo, and another being an antique mathclock gun that can summon winds with a certain probability.

Now we know where the term "drum roll" came from...

Of course Metal Gear Solid's main element is not the stuff that you get to play with but more importantly the storyline which spans a duration of half a century. From 1964 (Metal Gear Solid 3) - > 1970 (MGS : Portable Ops) -> 1995 (Metal Gear 1) - 1999 (Metal Gear 2) -> 2005 (Metal Gear Solid 1) - > 2007,2009 (Metal Gear Solid 2) -> and finally 2014 (Metal Gear Solid 4). Previously in most, if not all, of the games, they will always be certain plot twist and unanswered question by the end of the game which will leave you craving for more. MGS4 instead serves to tie up all this loose end from the previous games and ensured that our years of wait has finally paid off. As complicated as the whole storyline may sound, veterans of the series will definitely come to appreciate Hideo Kojima's work over this past decade. Metal Gear Solid 4 is definitely for gamers who can appreciate a game for its storyline more than just for its gameplay values. It is NOT a game for people who skips each and every single cutscene and ends up asking "What's so great about the game?"

Who needs a weapon when God has blessed u with a pair of hands.

Metal Gear Solid 4 is a game that is unique for a handful of reasons but probably one of the part that stands out is their boss battle. Sometimes, you do not just go around pulling the trigger, hoping to kill the boss. In fact, in certain battles, guns and blades are of no use, and instead players are challenged to think critically about what are the most effective method of taking down an opponent.
Oh boy, this ain't gonna be pretty.

Fan service is abundant in MGS4, as some characters from previous genre makes a come back and in fact some of them look much better than they did in the previous games. By saying that, I do not mean that their faces are rendered more detailly. Just take a look at Naomi and Mei Ling, and you will notice a big change in their face from the previous game (they look much more attractive, if you know what I mean). Other that that, a personal favorite of mine, is the revisiting of a historical site which literally brings back a lot of old memory, as flashbacks are played back over and over again throughout the course of the game to refresh player's memory. [MAJOR SPOILER] in the next sentence, highlight to see. The fight between Metal Gear Rex and Ray on Shadow Moses Island is definitely another one of my favorite.The final battle is also a battle that has been long awaited by myself and the way the fight is done is definitely a great bonus for me. The battle quickly transitions between gameplay and cutscenes makes every second of it an unforgettable experience for years to come.

Needless to say, the graphics in Metal Gear Solid 4 are possibly some of the best in any games that I have seen up until now. It is truly not for me to say whether if it looks good or not, until you yourself experience what it has to offer. As for the audio, each musical piece is done to suit the every scenario that they put you into. From the heart accelerating song when a playing hide and seek with a Gekko, to the sad tune of a dying character (yes, somebody will die......duh). What Metal Gear Solid 4 presents is not just a game but an entire cinematic experience that will definitely get your jaws dropping as you awe at the masterpiece that is Metal Gear Solid.

Finally Metal Gear Online, the multiplayer counterpart of Metal Gear Solid 4 which comes with the blu ray disc. Personally I have yet to try this game out but from what I have heard from a lot of people, it is also a very enjoyable experience. Personally, I wouldn't mind having somebody who has played MGO to do this part of the review for me. Yes I am refering to certain friends who I know that also has a PS3 and defintiely plays MGO. What I know about the game is that, it plays the same as the singleplayer but of course without the octocamo and also without a grey moustache and hair and Big Boss's DNA etc etc. Although I have heard of a mode where players get to play as Old Snake and have to look for something, and in the meantime, the rest of them would go snake hunting. Konami is certainly generous enough to offer 4 maps for playing on, and in the near future, there would be further updates via Playstation Store which possibly need to be bought. Oh well, that's how things work when the company can milk the product for every cent it is worth.

Anyways, with that I would like to conclude the Metal Gear Solid 4 review by stating that this game is a fitting end to the Metal Gear Solid Saga. As some of you might have noticed by now, I did not include a scoring system this time around as being the fanboy that I am, you would expect no less than full marks for the review. It is also quite a subjective matter to whether a person would like it or not. There are people who don't give a damn about it and certainly this game is one which each and every person have to experience in order to understand the quality of it. Personal preference does play a heavy role in this matter, just as I do/will not play any sports game even if it features naked young ladies instead of sweaty fit man. =P Hope you guys like the review.

Friday, November 2, 2007

Review: Monster Hunter Freedom 2

This will be the second game review on my blog. Just like before this review will be written with the same rule as before; Graphics, Gameplay, Sound, and Learning Curve. For most who might have known if you had visit my blog frequently, this is the one and only game which I have been playing for the past month.

This time I am gonna start with the Gameplay aspect. For those who love to built their character and depend solely on raw skill to take down a huge monster in a game, instead of using the button prompting system of God of War, this is the game for you. With a couple thousand pieces of armor in the game and 11 types (10 if you consider light and heavy bowgun to be the same) of weapon classes to choose from. This is how customizable your character can be. The weapon you choose will determine how you play the game. With a longsword for example, you have no option for defending and it has a short period of delay in between each attack, but this is made up for by higher damage. Whereas, if you are using a lance, defending is vital for survival. It's a matter of preference to how you want to play this game.

Running around with a scissors might cause you t o lose an eye, imagine what might happen to this fella....

While playing this game, you will noticed that playing alone is not as easy or as fun as playing with a friend. Network play is the best way to solve your problem. Although none of your friend has a PSP, you can still go online to look for friends by using a USB Wifi Max Dongle(plugged into a PC of course). Playing with another player is both entertaining and simpler. Imagine your friend setting a trap while you lure the wyvern into it. Although once in a while there can be some accidental moment where for example, you might detonate a bomb in front of your friends face but that would probably make it even more hilarious.

There are a couple of modes in the game which coul d keep you busy for a very very very long time. For the basics there are gathering, delivering and hunting. But as you progress into the game, defending the fort quest will be unlocked. Besides that there are also some treasure hunting quest, and probably the most "challenging" one would be the training school. In the training school, you are given a set of armor and weapons and you would have to take down those monster using all the provide items. For me, I personally think that the training school is a tad bit too tough but it is completely optional (although you do get some rare stuff at the end and I heard it will also unlock the strongest dragon in the game).

See you later Mr. Dragon!
(click on it to watch it move)

Besides that, what is most fun about this game is that you can really get a great sense of achievement taking down one of those behemoth in game. Some of this fight can last up to half an hour and in the end nothing is more rewarding than watching this giants fall flat on the ground. For all this, I will give the gameplay a 9.0/10.0 rating

Go show that dragon whose boss.

Next Graphic, there is a noticeable difference in how the game looks if compared with the previous game. Undeniably, the graphics can still be better but Capcom has done a good enough improvement. The characters and actors all are nicely rendered. You can even see the vein on the monsters if you look hard enough.

Of course, since it is on the PSP, you would not hope to be seeing shiny effects all over the place. As always the shiny stuff, always has a price for it. As so, it might not appeal to some people who prefer a lot of eye candy. Therefore just to be fair, I would rate a 7.5/10, for the in game graphics.

For the Sound, the in game background music is always suitable to every map you are in. What I like the most is that, when there is a boss in the map, there will be a battle music, as if to arouse your senses into fighting mode. The music for the defending the fort quests are also really grand and just make you feel the tension during that moment. All in all, the BGM always blend to the situation and the environment and it really makes you feel really absorbed into the game.

Yet there are some parts of the voice acting that needs to be said about. It would have been better if they were actually speaking some form of English instead of random gibberish. This isn't much of a complain rather it is a comment.

The sound of blade cutting into the flesh of your opponent sounds really "satisfying" and all the sound that these weapon should made are exactly what we want to hear. Like unsheathing a sword will cause a sharp iron sound (obviously I do not know what that sound is called) which lets you know this is a cold hard steel blade and not a wooden hammer. So for the Sound I would give it a 8.5/10.0

Lastly, is the Learning Curve,as a hardcore gamer( I assume I am) I would say that using the first 10 hours or so to learn up the game mechanics is no big deal. For the casual gamers though, this game is seriously not recommended as you would probably get bored of the game even before the juicy part surfaces.

There is a lot to know about the game, such as how different weapons work, armor skills, cooking, fishing, combining, and a heck lot more. This is probably the downfall of the game because there are really few instructions in game other than the manuals which they have provided and believe me it would take you an hour to two just to read up on everything. Most of the time (at least for myself), I would run straight out into a quest and learn everything by myself. Sometimes this can be really tough as you find out that actually doing this will cause something else to happen and all.

Even fighting monsters is a chore, you have to know where they are the weakest, their pattern of attack, which parts of the body you can break and cut off (there are a lot of FAQ out there for this of course). For the fast learner though, this game might just take a couple of hours to pick up. This game is probably all about asking around in forums and such. Even though I have been playing like 200 hours perhaps, I still have a lot of stuff which needs to be clarified. That is why I will give a 6.5/10.0 for this part of the review.

So overall rating is 8.0/10.0 for the game, definitely I would recommend it to as many people as possible because I would seriously want more people to play with. XD

Thursday, October 11, 2007

End of the week

Hey all who have been reading my blog, I know I haven't been updating it for quite some time, but I was "kinda" busy this week. We had a quiz on Wednesday, which was really tough IMO. I did not really do really well on it, 33/40 bugger was hoping for 35 and above. Then on that same day, I receive my Dean's Honor Roll for scoring over 3.5 CGPA last semester. Well it was nice and all but I was really aiming for the president's list(perfect 4.0 CGPA). Oh yeah, and being me, I accidentally got some oil smudges on the certificate (=.="). All that aside, it was really a very dull week, nothing much happening.

Well, for some of you, Hari Raya's holiday would be the whole of next week. For me it's just Monday, yes...... ONE bloody day. What's worse, our Psych teacher will not be coming to class and she will be replaced by none other than our previous lecturer. Holy @#!$...... Don't really feel like attend her class but two things are holding me back from doing so. 1) Ben was right, we should give face to her ( after all it was because of us that she had to go sit at other lecturer's classes) 2) The more important factor, ATTENDANCE. Fortunately there might only be two classes next week, depending on whether she can finish the syllabus, and for me I have an excuse to skip class on Wednesday already. So hopefully, there will only be one class next week(for me at least).

Over with the daily chit-chat, and now on to the most active topic in my blog, games. Well, well, this week, I manage to get my hands on a "Jack Sparrow" copy of Bioshock. On the down side, the DVD could not be installed on my computer (probably due to my disc drive). I have been wanting to get this game for quite some time. Temptations, temptations.... I just had to play it and so I went and download the demo version of the game. You guys can get the demo here if you want it "Bioshock Demo". Well from the demo alone, I know I just had to play this game. The game looks really beautiful, in the starting scene, I did not know that I was playing the game until I notice that the cutscene has stopped. The water details are beautiful, the fire effect is realistic. As you move through the game, you will constantly doubt that the graphic artist can do any better than they already have, but you will soon come to realize that this is not true.

The game is really fun as it keeps you in suspense all the time, the setting is dark, enemies can suddenly pop out of nowhere. Although it might sound scary, but if I dare to play it, most other people would not have any problem with it. As you can see from the pictures in my post, there is this giant aquanaut monster thingy with a little girl at its side. Well, it isn't necessary to fight even one of these beast but you have to do so in order to gather the resources needed to buy new skills. Although the demo did not feature a fight with one of this pairs, but there was a scene where they show how destructive this guy could be. There was this scene where one of the dumber enemy comes into the room where that little girl (known as Little Sister) was and attempt to assault her. That was all it took to trigger a chain of bonebreaking events for that fool(Splicer). Firstly the aquanaut monster thingy( known as Big Daddy) jumps down from the second floor, throws a chair at the Splicer. BD then body slams him after that, holds him up, drills a hole in his stomach, grab his skull, and smash his puny head through a bulletproof glass(the glass only fractured the first couple of time he smashed the Splicer's head).

Senseless violence is just so fun to look at (in game, mind you). So, in the demo we were given the choice of using a couple of weapons which are a wrench, a revolver, and a machine gun. For the secondary weapon/ skill , we had an electric bolt attack and another immolating skill.

I must admit, I found the fire skill to be really cool. If you had ever like how cool it was for the fire alchemist(Mustang) in Fullmetal Alchemist to show off his skill at the snap of his fingers. Well, this is exactly the same! It looks damn cool when you snap your finger and your enemies just lights up like a matchstick. Even better is the fact that there are sure to run to the closest water puddle to cool off, only to be zap by the electric bolt skill. The water does conduct electricity like in real life! (unlike Oblivion where the lightning bolt simply disappears).

So on a final note, for anyone who already has this game. Could you kindly contact me cause I would really like to play the full game as soon as possible.( leave a message in the chatbox please)

Saturday, September 22, 2007

Review : Playstation Portable Slim

As promised last night, I will be talking about the newest addition to my collection of gadgets, the Playstation Portable 2000 or better known as the PSP Slim. Well, I will be judging a few aspects, which are the Design, Function, and Price.

Part 1: Design
At the first glance, the PSP Slim seems to be similar in every way to its predecessor, the PSP Phat. But with careful concentration you will see that they have been quite a number of changes to its design. The more obvious being the holes of the speaker which have been moved to the top of the buttons on both sides, where the previous PSP's speaker were located below. Besides that, the WLAN switch has also been moved from the left side to the top of the new PSP Slim. This is probably one of the more helpful changes, mainly because it is likely that you will accidentally turn on/off the WLAN switch while playing on the PSP Phat. SONY has also removed the IR port which was present on the PSP Phat, but since there is hardly any use for it, it is probably a good idea to do so.



Other changes to design which SONY has made include the rounded edge of the new PSP. The Phat PSP comes with angular edges at the side and this will some times cause some minor pain while playing on it after a long period of time. With the PSP slim, the PSP fits nicely onto your palm and is sure to provide comfort. The buttons feels more responsive on the Slim if compared with the Phat.

Of course not to be forgotten is how the PSP Slim actually got it's name. The PSP Slim is 19% thinner than the Phat and what's more interesting is that the entire weight of the PSP has been cut down by a staggering 33%. With some observation, the difference in the thickness of the two PSP can be seen in the following picture( the Black PSP is the Phat, and silver is Slim). I for one was amazed at how light the PSP Slim was when I first held it yesterday. It really feels like the PSP Slim is actually empty on the inside.


With the new PSP Slim. I find it much easier and comfortable to hold the PSP in hand as it provides a better grip and since it is only about 2/3 the weight of the PSP Phat, one can hold the PSP all day long and will not feel tired. Of course with the reduction in size, some changes to the battery and UMD slot had to be made. The PSP Slim is using a 1200 mAh battery whereas the Phat is using a 1800 mAh model. Despite that, the PSP Slim actually has about the same battery life as the Phat. But the PSP Slim is actually able to usethe PSP Phat battery and if so, the PSP Slim can last about 8-10 hours with a slight catch, you will have no way of closing the cover of the battery, until Sony releases some accessory in order to do so.


Besides that the UMD "door" mechanism has also received a new makeover but this is probably the only change which I did not like. The PSP Slim use to have a switch for opening this door but now you have to open it manually. Since this is necessary in order to achieve the current form factor, I have little to complain about it because I usually run the games from my Memory Stick Pro Duo. One last change is to the previous port for the earphone w/ remote control has been changed so that one of the best function could be included ( I will be talking about it in the next section).




For the design, I would give the PSP Slim a 9.5/10 for the ergonomically perfect new design

Part 2: Function

The single most important improvement which SONY has given to the PSP Slim is probably the capability to allow TV output through the help of the PSP component cable. With that, you can play your favorite movie on a 32" LCD TV with DVD quality video, provided the movie is of that certain resolution. But playing games on the big screen is probably one of the cooler uses of this TV Output capability. There is still a slight requirement that you have to meet in order to play games on the TV, you have to have a LCD TV with progressive scan support. But other than that, you can still view pictures and listen to music on any ordinary TV which has the component cable ports.




Besides that, SONY has also provided a 32 MB upgrade to the inner memory cache which theoretically would speed up the total speed of the Slim, and guess what? It really does ! It is immediately noticable that some games which had had long loading times are now done loading within a shorter period of time.

For those of you who do not know what the PSP can do I will explain to you some of the existing and newer functions which had been included. Currently the PSP can be use for music, video, games, camera, GPS (only in Japan for now), an Internet browser, a remote play function which allows you to treat the PSP as the PS3's controller. From what I heard, I even learned that you can play PS3 games from your PSP as long as you have the PS3 on and running, and regardless of where you are, you would still be able to play it. Although the PSP has a web browser, it is not exactly the most user friendly one around, which probably make it less appealing to those who would use their mobile phone to surf the net while travelling around places.


Another function which is sighted to be released in the near future is watching the TV from your PSP. There has also been news that there might be a voice call, VOIP, video call and also a text messaging service for the PSP in the future but I myself is still highly skeptical on how they are going to do that. All in all, the PSP has a lot of really cool function, all packed into a gadget which is about the size of your Casio fx-350ms calculator.

I will give the PSP Slim a 9.0/10.0 for a job well done in creating a portable gadget which is well equipped with all these capabilities.

Part 3:Pricing
For the price of this gadget, I would say that it is definitely a bang for your buck. The current PSP Slim can be bought for RM800±. In the US one could get an even better bargain because for only 200 USD( slightly more than RM 700) you get a PSP Slim together with a UMD Game and a 1GB MSPD.


Feel free to name another gadget which has more functions and is cheaper than this. You will get to realize that, it is worth every cent in your pocket. Just look at the handphone, it probably has a slight upperhand for being able to make calls, sms and such. But most mid range phone cost an average of RM1000±. Even so, at that price, the phone has its limitations of watching short video clips, playing simple games, and etc. Look at the iPod, its price is the same as the PSP Slim in the US but it lack many of the function which the PSP has.

I would say that the PSP is really a bargain if you would compare it with other gadgets which you might have at home. For that, I give it a 9.0/10.0, mainly because it is affordable for most people (although they might still be some who might beg to differ).

So the final score for the PSP Slim is 9.2/10.0 for this portable home entertainment system. I would say it is stylish and it still has much potential to grow. Personally, I think it is a good investment as the PSP would definitely be future-proof and for those who is looking for a portable gadget, do consider the SONY PSP Slim. For any enquiry on further details, please feel free to leave a msg in my chatbox and I will attend to it as soon as possible.

Monday, August 27, 2007

Me = Gaming Mode

Monday is here once again. For me, still holiday-ing.... For my girl, SPM Trial. Girl don't so stress ya, it's just an exam, don't be so worried, you have done lots of revision and I trust that you can do well. All the best to you! Good Luck!

For some who might have visited, I wasn't busy or anything just got so caught up with a game that I kind of forgot to post, LoL XD. This game was none other than The Elders Scrolls IV: Oblivion. Well here goes my first ever game review, from now onwards the rating system will be base on a scale of 1-10 and the overall rating will be base on the average score of the 4 aspects of the game. These aspects will cover, Graphic, Gameplay, Sound, and Learning Curve.

Okie starting off with the graphics, for all you graphic WHORE ( this reminded me of the scene in Rush Hour 3, "it's spelled with a 'W'!") out there, this game would definitely satisfy your "urge". The game is just beautiful and everything is just so detail. From giant castles, to the grass that you will be encountering while journeying through the world of Cyrodill. Everything is made so believable, that I could not stop taking my eyes off it. Sometimes it just feels good to take a sidetrack to see a breathtaking scene in game. You could almost smell the fresh pixel-ated lavender.....


I dare you to look me in the eye, and say this ain't pretty.


The effects of spells and some visual effect are just awesome. Bethesda Softworks really did a good job of rendering the graphics in the game. Well, the graphics are arguably the best of it's time (after all it is released March of 2006). Of course, current games like BioShock and Crysis would eventually show this game who's boss, but how much would you need to fork over to get a GPU( Graphic Processing Unit aka Graphics card) which is powerful enough to enjoy that kinda graphics? RM2k maybe?

Moving on to gameplay, well Oblivion has all the ingredients you need to make a MMORPG ( Massively Multiplayer Online Role Playing Game, don't ask me where people find the time to come up with lengthy abbreviations such as this). The only missing piece being there is no MULTIPLAYER support, which is really sad in some way. Besides that, Oblivion has an interesting main plot, where the current emperor is assassinated. Thus, posing a threat to the entire kingdom and you are given the responsibility to locate the heir to the throne and hopefully save the world from utter destruction by a demon lord.

Besides the main plot, you can choose to take up optional quests and sidequest which makes this game really free for you to explore, no fixed storyline, no exact path for you to follow, just let your imagination run wild. Join the fighters guild and work your way up to Master rank. Join the Mage Guild and be allowed access to a wide range of spells and enchantments for you to feast on. Join the Thieves Guild, and start out as a little thief and eventually making your way up to become a notorious Master Thief which is hot on the wanted list. Well, for all you fantasy fan out there, this game has all sorts of races you can choose from such as elves, orcs, human, feline and also the lizard race. All with their own unique skills and abilities.


A face only a mother could love

Oh did I mentioned this game is seriously massive in proportion, you could take a few hours just walking around the whole map! They probably should have made a marathon for players to run in, take a walk into the forest and find yourself being chased after by a minotaur, swim around and you might uncover some hidden treasure underneath the river bed, just taking a stroll on the countryside and you might run into bandits which will try to harass you for money( I usually send a lightning blast in their face to show them what I think about their scam).

It is all up to your own imagination of what you can do in the game. If you are the DIY type, you can even create custom mods to put into your game, perhaps design a house for your character to store loot from dungeons and caves. Of course, the editor is not user-friendly enough for you to be able to accomplish this complex task in minutes. Or you can always download additional mod online and use them in your own game. If you're lucky, you might just find an awesome mod that will make the game even cooler, like a mod that allows you to fight while riding on a horse.


If this does not spell 'kickass', what does?


Although mainly everything is fine, there are still some minor glitches occuring once in a while. For example, a map might not generate properly or maybe NPCs are not responding. But, would you expect a game of this size to have no bugs in it?

The sounds in the game include the voice acting and also the soundtrack. For voice acting, every dialog that you have with a NPC( non- player character) suit the character well. But I notice once in a while, a NPC which might be really pissed at you(perhaps you trespassed into his house, but when you click on a certain dialog which is related to something else, they actually sound friendly. For soundtrack, the background music are all made to suit a certain event and location. A soothing melody might play while you are just strolling around town dealing with merchants, whereas another music might play when an enemy has spotted you and would easily warn you to be well prepared for the encounter.

As for the learning curve part of the game, well usually most average gamers would easily pick up this game in maybe an hour or two. They use the standard WSAD control for movement and allow fully customizable hotkey for spells and such. For the more casual gamers, a lot of self exploration is definitely needed, the learning curve might take from a few hours to a day depending on how fast you learn.

The game does provide tutorials for most actions, but once in a while you will find yourself running around wondering how do you travel from one city to another which is virtually on the other side of the map, only to find out there is a "Fast Travel" button for you to do so. ( That was what actually happened to me when I first played the game, feeling kinda stupid right now. I took half an hour to walk from one town to another and eventually knowing that using this method, I could have done so in a matter of seconds.) For anyone who has decided to pick up this game, here's a helpful wiki site dedicated to the Elder Scrolls genre " UESP Wiki ". The difficulty of the game is actually really flexible, players can adjust it, at anytime they feel the game is either too tough or too easy for their capability. Which is really good if compared to some game where you practically have to restart the whole game when you encounter a hard boss, lets say in the middle of the game.

Okie so to sum it all up, for Graphics I would give it a 9/10 for amazing visual and special effects but on the downside it does require one heck of a GPU to unleash it's full potential. Gameplay wise, I would give it a 10/10 for giving a broad and free ended game for player's to explore. The game is said to have over 100 hours of gameplay but I'm sure hardcore gamers would spent much more time than that to experiment with the game. For Sound, a 9.5/10 seems fitting for the audio part of the game, voice acting is simply perfect but they are still improvement in the implementation of the appropriate dialog. Soundtrack is also marvelous and blends in well with the whole mood of the game. For Learning Curve, a 8.5/10 is given. Although tutorial and all are good enough for gamers. Beginners and casual gamers would still have difficulty picking up the game immediately and mostly have to go through a lot of trial and error. The overall rating is then 9.25 / 10 and I personally recommend this game to any gamers our there who are looking for an epic RPG game or for anyone who wants an alternative over online games(No bots and Noobs here XD).